I released my second Fortnite game, Red Rover, last month. It's based on the game of the same name that we played as kids. But instead of holding hands in a line to try to stop a single runner from breaking through, you use weapons to try to knock the runners down before they can cross the field. And the entire running team comes at the same time.

Here's a short video showing a little bit of gameplay to give you an idea of what to expect:

The running team can use natural terrain and builds for protection, and has access to a variety of mobility items to help them make the run safely.

One lesson I learned from my first Fortnite game, Jump the Shark, was that if it isn't meant to be a single player game and doesn't include NPCs, it's going to be interesting to a lot less people who happen across it on their own. So for my second game, I ensured that each team always starts with at least 5 members by adding NPCs.

The big lesson learned while developing this game was that UEFN might not give you as much control of NPC behavior as you'd like. While you do have a few broad categories of behavior to choose amongst (for example, you can choose "guard" if you want them to do a lot of shooting), it's not possible to fine-tune behavior, like telling the guards exactly who to attack and when to stop. The documentation seems to suggest that you can, but it doesn't actually work that way. That's why if you have NPCs in your Red Rover games, you'll notice that, for example, they keep shooting at people who've already passed through their line.

So yeah, as usual, the NPCs aren't always the brightest bulbs. But they do make the game playable by individuals. Plus, each NPC has a unique weapon, some of which definitely make the game more interesting.

To try it out, search for "Red Rover" or enter Island Code 3638-1336-7419 in Fortnite Discover, or click here to play.